3/16/2023 0 Comments Reddit the outer worldsThen, you get your spaceship because you accidentally kill the guy who was supposed to pick you up. You don’t know or care about the rest of your crew, but the scientist who you just met is basically telling you the main plot of the game right off the bat. The scientist tells you that he only had enough wakey-wakey chemicals to wake up one person (you), and you need to find a way to get more chemicals to wake up the rest of your crew. You are awoken from cryosleep by a scientist. The scope of the game world opens up slightly in the games “first act” of Megaton, but you aren’t introduced to major players like the Brotherhood of Steel or the Enclave until much later in the game, when the player is decently familiar with the game’s world and mechanicsĬompare this to the opening of TOW. As the game world is very small, the scope of the plot is also very small: leave the vault and find your dad. The vault section serves to a) tutorialize the games RPG and shooting mechanics, b) build a relationship between your character and his/her father, and c) give you a hint of what the game is about. The game starts with a very small scope, just you and your father, before quickly introducing the rest of the vault. To me, the gold standard for video game openings is Fallout 3. While the over-hyped marketing certainly didn’t help, I would argue that TOW isn’t just disappointing, but shockingly bad. I took this to mean that, as expected, the game failed to live up to the impossible expectations set by marketing, the success of FNV, and the vacuum in futuristic open world RPGs left by disappointing Fallout games. When my friends played The Outer Worlds, they told me it was “disappointing”. If you’re dead-set on playing this game, or haven’t finished your playthrough yet, I would recommend skipping this post. If you meet it on those terms, I think you'll enjoy it.This review contains spoilers for The Outer Worlds. As I look back on some screenshots as Pippin laser blasts a poor marauder into a pile of dust, I realise that's what The Outer Worlds is to me. They lack depth, but they are fluffy and easy to enjoy. There's a category of games I think of as Saturday morning cartoon games. I love the design though some minor texture popping in larger areas took me out of the moment at points. You journey through improbable sci-fi landscapes, brightly lit space stations, and robot-infested facilities. It's a colourful universe full of excellent lumpen spaceships that remind me of Red Dwarf. The advantage of the planet-hopping structure-rather than have a single contiguous wasteland to explore-is variety. For a full breakdown of settings and hardware requirements, check out our Outer Worlds performance analysis (opens in new tab). Barring menu controls, all other keys are rebindable and the game controls well on a mouse and keyboard setup, especially because you can use number keys to quickly select dialogue options. There were occasional stutters and quick texture popping upon loading into a new area. There's also some extremely aggressive zoom when you initiate conversation, which takes me all the way back to the looming potato faces of Oblivion.įor the most part the game ran beautifully on a GTX970. The voice acting is great, but NPCs and companions can seem stilted and unmoving during conversations. They aren't as meaningful as, say, Mass Effect's companions, but they regularly chip in on conversations. Your companions have their own stories too. Along with multiple endings, that gives the game some replayability. You're free to play the freedom fighter or a corporate shill, but quest outcomes are frequently messy and unexpected. The game's main dilemmas ask you to side with one faction against another. The story winds between pockets of people trying their best to survive. The corporate colonies are full of employees keen to do the best job they can-largely because getting fired can mean exile and death. The corporate colonies are full of employees keen to do the best job they can-largely because getting fired can mean exile and death.įights exist to put some light friction between meetings with The Outer World's oppressed but surprisingly merry citizens. I looted money, light, ammo, drugs, and an entire mining suit from a man's dismembered right leg. I blew a man's head clean off and he fell over screaming "aaaaargh my eyes, I can't see!" I've encountered a bunch of other amusing RPG contrivances. It's entertaining even when it goes wrong. Enemies explode into chunks with enthusiasm, often while screaming overwrought barks. But the Jetsons-style sci fi weapons are fun to use and battles are frequently hilarious. Combat isn't challenging, and enemies fit into worn categories-face rush melee types, sniper types, dog types.
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